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Ras Blumin
A Cross The Universe
7
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Posted - 2016.10.11 08:12:03 -
[1] - Quote
Right now, sentries stop wanting to shoot at Evil Pirates as soon they lose lock or the pirate moves out of range. The old system was too severe, however I find that Crimewatch is not severe enough. I suggest a Per-System Sentry Timer of 5 minutes. So, if you engage illegally in front of sentries, for 5 minutes, ALL sentries in THAT SYSTEM will engage you, and keep firing until they lose lock. The Timer WILL NOT reset just because a sentry sees you, however once they start firing, you will have to make them lose lock to make them stop.
This will have no direct effect on people who engage away from gates and stations.
The Timer should be visible in the top left corner, just like all other timers.
Addendum: Remove the hidden Limited Engagement Timer gotten from agressing targets in LS |

Ras Blumin
A Cross The Universe
7
|
Posted - 2016.10.13 12:38:12 -
[2] - Quote
It's still 150km. This change wouldn't affect snipers at all, yeah. Pretty much just a close range gate-camp nerf. |

Ras Blumin
A Cross The Universe
8
|
Posted - 2016.10.14 08:42:27 -
[3] - Quote
Danika Princip wrote:Why? You don't need to change your setup or gang composition at all to gate camp nowadays. Do 2 warps and the only consequence is a suspect flag, and a bit of sec loss. It's too easy. |

Ras Blumin
A Cross The Universe
8
|
Posted - 2016.10.16 11:55:58 -
[4] - Quote
Danika Princip wrote:Ras Blumin wrote:Danika Princip wrote:Why? You don't need to change your setup or gang composition at all to gate camp nowadays. Do 2 warps and the only consequence is a suspect flag, and a bit of sec loss. It's too easy. Which is bad because...?
What do you mean? |

Ras Blumin
A Cross The Universe
8
|
Posted - 2016.10.18 20:01:08 -
[5] - Quote
Danika Princip wrote:Why do you think it is a bad thing that gatecamps exist? I do not think that. I do not want gatecamps removed. I want their cost in resources/planning to be higher.
Ie. want to permacamp a gate? Bring logi/remote reps! It's not even that high a cost that I am suggesting; if it's a low->low gate, you can just jump through and camp there for a bit, with the cost being that if you follow someone, you will get sentry fire on uncloaking. |

Ras Blumin
A Cross The Universe
8
|
Posted - 2016.10.20 15:57:49 -
[6] - Quote
Dolorous Tremmens wrote:You get a moonwalk-out-of-a-solo-ganking card gauranteed as long as you take proper steps. If you mean cloak+mwd; that is not that great on combat setups and it is not gauranteed. |

Ras Blumin
A Cross The Universe
9
|
Posted - 2016.10.28 09:30:09 -
[7] - Quote
Lan Wang wrote:wont make a difference will just hamper solo/un-logi fleets, main gatecamps all have logi support so i dont see this solving any imaginery issue the op has.
-1 But it would require more effort from the campers, yes?
Don't call people's issues imaginary. It's really rude. |
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